The SkipJack Katerina

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The Skipjack Katerina
ReneMarine Presents
http://renemarine.blogspot.com/p/Skipjack.html
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TABLE OF CONTENTS
A)  Quick Start
B)  Introduction
1)   Sit Poses
2)   Sailing the Skipjack
        2a -   Keyboard Controls
        2b -   Rudder Controls
        2c -   HUD 
        2d -   Auto Pilot 
        2e -   AutoPilot    
        2f -    Individual Sail Controls (Jib, main)
        2g -   Motoring the Skipjack
3)  List of Chat Commands and keyboard controls
4)  Setting the Wind
5)   Racing the Skipjack
        5a -    sets Race id.
        5b -    Using the WWC
6)   Camera Positions - How to Change
        6a -   Camera Angle
        6b -    Active Cam
7)   Guest Skipper
8)   Texturing
9)   Points of Sail
10) Sim Boarders
11)   ReneMarine's Customer Support
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A)    Quick Start
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Wear HUD
(open chat commands - case sensitive)
        raise -   to raise sails (HUD or chat)
        moor  - to moor or stop  (HUD or chat)
        motor - diesel power
        arrow-up & down -- sails out and in (power for motor)
        arrow-right & Left - turns boat
      
**      Above is like most sailboats  **
**      Below special to Skipjack           **
      
  arrow-right + arrow-left  (centers rudder)
   ( push left + right together and release -- centers rudder)
    ( in Autopilot - center rudder also locks course heading)
  
       Wind defaults to WWC
       Passenger has full control of all commands (through HUD) and steering control arrows
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B)    Introduction
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    Land Impact -   160  Docked
                            225  Once Seated

The skipjack is a traditional type of fishing boat used on Chesapeake Bay for oyster dredging. It is a sailboat which succeeded the bugeye as the chief oystering boat on the bay, and remains in service due to laws restricting the use of powerboats in the Maryland state oyster fishery.
This type of boat is sloop-rigged, with a sharply raked mast and extremely long boom (typically the same length as the deck of the boat). The mainsail is ordinarily triangular, though gaff rigged examples were built. The jib is self-tending and mounted on a bowsprit. This sail plan affords the power needed to pull the dredge, particularly in light winds, while at the same time minimizing the crew required to handle the boat.
This is a Mesh boat and requires a Mesh Compatible viewer.
Features:
RealRudder Technology Steering for the most realistic sailing experience available.
    * AutoPilot function
    * Actual Functioning Instrument Huds with meaningful readouts
    * clean low lag scripting
    * Texturable Hull and Sails
    * Manual Wind Setter and WWC Wind Setters
    * Tiller Movement with 24 Poses that adjust to two sizes of avatars.
    * Meaningful Sail Control HUD
And then there's the standard ReneMarine set of features
    * AutoTrim
    * Tako based controls
    * switchable Active Camera
    * Race Mode
    * Sails can be made semitransparent with the alpha controls
    * Passenger Controls
    * Command Line assignable skipper
    * Seats three. Skipper and two passengers

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1)    Sit Poses
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Seats three. Skipper and two passengers
-  Skipper sits on the steering wheel
-  Passengers sit on the Cabin or on the Gantry

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2)    Sailing the Skipjack
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raise -  to raise sails
moor  - to moor or stop 
lower - lowers sails
    -------------------------------- 
    2a)     Keyboard Controls
    --------------------------------
    arrow-right -   turns boat right (when moving forward)
    arrow-left -     turns  boat left (when moving forward)   
    arrow-right + arrow left  -  centers rudder
                 * if autopilot is on this will also lock sail heading

    --------------------------------  
    2b)     Rudder Controls
    --------------------------------
    RealRudder Technology Steering for the most realistic sailing experience available in SL.
    In real life, turning the rudder will only turn the boat if you have forward or backward motion.  A boat can go “in irons” when the bow is headed into the wind and the boat has stalled -- moving the rudder won’t turn the boat (as there is no forward motion) and getting forward motion is a slow process as the boat slowly falls off (turning away from the wind), the sails fill with air, and the boat slowly begins to move forward again. If you are drifting backwards the rudder acts in reverse.
          Once you have made a turn you will want to straighten the rudder
        arrow-right + arrow left   -   straightens rudder
        (Press arrow-right plus arrow-left at the same time, then release to straighten)
                    * if autopilot is on this will also lock sail heading
HUD, second panel - shows your rudder position
*** Texture ***
    -------------------------------- 
    2c)     HUD
    --------------------------------
     􀀁
    5 panels on the HUD which include
    -   WindAngle to boat
    -   Rudder
    -   Then 3 identical panels which can be set to either the main control, or one of  10 different readouts.
        [ 2c1    WindAngle to boat
        ---------------------------------
        The boat can not sail directly into the wind - about 30 degrees to wind is the limit. The panel shows which side of the boat the wind is on Red to the Port, and Green to the Starboard.
        You can toggle between two different scales
            0 - 65 degrees (when you are “beating to wind”)
            0 - 180 degrees
        You can toggle between True WindAngle or Apparent WindAngle.
        ApparentWind Angle is more useful in motion
            To learn what Apparent WindAngle
             http://en.wikipedia.org/wiki/Apparent_wind
        [ 2c2    Rudder
        -----------------------
        The Rudder Position indicator tells you the actual position of the rudder under the boat.
        If you have no forward motion, then the rudder will not affect your direction. You must raise the sails and gain forward momentum and then the rudder will turn the boat. Just like a real sailboat, the sails must catch the wind in order to move. If you lose the wind, then your boat will slow down and stop. The boat will drift backwards when the wind is at your face and you will have to use the rudder to turn the ship so that you catch the wind again.
        Key controls
        arrow-right + arrow left  -  centers rudder
               * if autopilot is on this will also lock sail heading

        [ 2c3    Main Control
        ---------------------------
        lets you toggle the following
            * Raise - raises and lowers sails
            * AutoTrim - sets the sails to optimum for you (see 2d)
            * AutoPilot - Locks Boat Heading when you center rudder (arrow-right + arrow left  -  centers rudder) (see 2e)
            * Motor - Lowers sails and starts engine
        [ 2c4    Speed
        ----------------------
        Speed of Boat
        [ 2c5    WindAngle / BoomAngle
        ----------------------------------------------
        Optimum sail trim is ½ BoomAngle to WindAngle 
        (To optimize your speed  set your Boom angle to  ½ your WindAngle)
        NOTE - The three Bottom Control Panels
        ------------------------------------------------------
        All 3 panels are identical. The last button on each panel is red and toggles the Main Control panel.  
        You can toggle though these to set your preference:
                * Speed
                * True Windspeed
                * Apparent Windspeed
                * Apparent Windangle
                * Boom Angle
                * Heading
                * Depth / Heading
                *  Wind Angle / Boom Angle
                * True WindAngle / Apparent WindAngle
                * True WindSpeed / Apparent Windspeed WindSpeed

    --------------------------------
      2d)       AutoTrim
     --------------------------------
    Toggles on and off from the HUD - Main Control Panel (type command "autotrim")
    Auto Trim will set the optimum sail angle for you  as you sail (Optimum sail trim is ½ BoomAngle to WindAngle)

    --------------------------------
    2e)     AutoPilot   
    --------------------------------
    Autopilot lets you lock the boat’s Heading (direction) while sailing. So if autopilot is engaged and you press Left and Right Arrow buttons at the same time. The boat will maintain that general heading. However there is no way to control the slip of the boat as the wind pushes it to the leeward side so you'll end up having to make corrections. We hope that the autopilot makes it a little easier to control.
    Toggles on/off from the HUD - Main Control Panel
                        or   
    arrow-right + arrow left  -  centers rudder
                    * if autopilot is on this will also lock sail heading

    -----------------------------------------------
    2f)    Individual Sail Controls (Jib, main)
    -------------------------------------------------
    Both sails and be raised or lowered individually
        * sail commands
                raise ms - raises mainsail
                raise jib - raises jib
                lower ms - lowers the mainsail
                lower jib  - lowers the Jib       
               
   
    -------------------------------
    2g)     Motoring the Skipjack
    ----------------------------------  
    Toggles on and off from the HUD - Main Control Panel (type command  "motor")
   
    Up/Down arrows when motoring increase/decrease the throttle.

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3)  List of Chat Commands and keyboard controls
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The commands can be entered into Local Chat.
(Note: commands are case sensitive do not include the asterisk -  *)
    * raise - Raises the sails
    * lower - Lowers the sails
    * moor - Lowers the sails and parks the boat
    * autotrim / Toggles Automatic Sail Adjustment when in Cruise Mode (Disabled in Race Mode)
    * motor - Diesel Motor Power
    * c - Sets Camera Angle
    * notecard - sends user this notecard
    * hud - sends user the sailing HUD
    * Up/Down arrows when motoring increase/decrease the throttle.
            when sailing it increase/decrease the sheet angle.
            (hold down the pageup button or the e button to
               increase the rate of change of the sail angle)
    * Left/Right arrows control the Rudder to port and starboard.
    * Press Both Left and Right arrows at the same time to center the Rudder
    * idxxxx / sets Race id.
    * id off / turns off Race Mode and activates Cruising Mode.
    * set dock - stores the current position of the boat on the boat
    * dock - moves the boat to the position set on the boat with set dock.
         Must be within 10M of that position.
    * skipper Firstname Lastname - sets an alternate skipper who can take helm control of the
boat.  Only one alternate skipper is allowed at a time.
    * camera - toggles between Active and Inactive Camera
    * alpha - sets the transparency of the Mainsail and the Jib.
         alpha 100 is Solid
         alpha 80 is a good setting
         alpha 0 is completely transparent
    * wind dir nnn Sets the direction of the wind in degrees from North. So by example wind dir
                    wind dir 0 - north
                    wind dir 90 - east
                    wind dir 180 - south
                    wind dir 270 - west
    * wind spd 00 - Sets the wind speed in knots. So for example wind spd 17 sets the wind speed
to 17 knots.
    * wind - Resets the wind to automatic mode so that it resumes automatically accepting WWC
from the local wind setters.
    * individual sail commands
            raise ms - raises mainsail
            raise jib - raises jib
            lower ms - lowers the mainsail
            lower jib  - lowers the Jib

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4)  Setting the Wind
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The wind setter on the Skipjack automatically receives local winds from the WWC setter that it passes. You can override these settings by issuing the Wind command.
    * wind dir nnn
Sets the direction of the wind in degrees from North. So by example
                    wind dir 0 - north
                    wind dir 90 - east
                    wind dir 180 - south
                    wind dir 270 - west
    * wind spd 00
Sets the wind speed in knots. So for example wind spd 17 sets the wind speed to 17 knots.
    * wind
Resets the wind to automatic mode so that it resumes automatically accepting WWC from the local wind setters.

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5)   Racing the Skipjack
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    ------------------------
    4a)      sets Race id.
    -------------------------
    Chat command  (case sensitive do not include the asterisk -  *)
     *  idxxxx -  sets Race id.
     *  id off  - turns off Race Mode and activates Cruising Mode.
 
    -------------------------------
    4b)     Using the WWC
    -------------------------------
    To read how to use the WWC
    http://sites.google.com/site/tradewindsyc/tyc-sailing/wwc-setter
               
           

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6)    Camera Positions - How to Change
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    -----------------------------
    6a)     Camera Angle
    -------------------------------
    This boat features the ability to change the camera angle.
    To change the default camera position, you first must be parked in a Build area where your boat will not be returned to your inventory. Then you must perform the following steps:
            - Be seated at skipper position
            - Set your desired camera angle.
            - type the letter 'c' into the Local Chat and press enter.
                The boat will respond as follows:
                    [15:34] : camera Set
                    [15:34] : Ready.
            - Stand up by pressing the Stand Up button. 
            - Sit back down and press escape to see your new camera angle.
    -----------------------------     
    6b      Active Cam
     -----------------------------
    The Active Cam offers the driver an adjustable and dynamic perspective when sailing. . The cam pivots to the Windward side when the sail moves with the wind. The position is adjustable on the fly and retains the settings.
commands:
    camera - toggles the Active/Fixed cam
       Enter "camera" in Local Chat toggles between the Active cam and the fixed cam
    pageup/pagedown (pressed at the same time)
       when pressed simultaneously toggles the dynamic camera adjustment mode.
       page up - moves the camera up
       page down - moves the camera down
       up arrow - moves the camera forward
       down arrow - moves the camera back aft
       right arrow - moves the camera to the right side
       left arrow - moves the camera to the left side
        There is no adjustment for the angle of the dynamic camera
        Press pageup/pagedown simultaneously again to toggle the active camera to and back to normal

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7)      Guest Skipper
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Chat command  (case sensitive do not include the asterisk -  *)
   
* skipper Firstname Lastname - sets an alternate skipper who can take helm control of the boat.  Only one alternate skipper is allowed at a time.
   
   
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8)      Texturing
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Hull Texturing -  The boat comes copy/mod so you can color your boat as you please.
Sail Texturing - The sails are copy/mod so you can texture them to your taste. Add numbers and pictures.

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9)     Points of Sail
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The RM HUD 2 is the tool that you use to determine the velocity of the wind. The wind indicators point into the wind. When you are relying on the wind for propulsion you have to keep the wind to one of your sides. It cannot be coming directly into your face because then you will lose the wind. The wind cannot be coming from directly behind you because then you are not able to make use of the shape of the sail to optimize your speed. The RM HUD 2 has regions marked Red to the Port and Green to the Starboard within which the RM20 engine will operate efficiently. You have to think ahead of your turns now because the arrow keys are not turning the boat. The arrow keys are turning the rudder and the hydrodynamic action of the rudder is turning the boat. How to sail your boat is a matter of a long lesson in sailing terminologies and wind angles. Much has already been written on this subject which we need not repeat here. You can read about how to Sail your Skipjack here on this web page.
http://en.wikipedia.org/wiki/Sailing
           
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10)    Sim Boarders
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A note about SIM Borders. Most Sailing simulator regions cover multiple SIMs. The SIM crossings are difficult at best and occasionally disasterous. SIM Crossings can be more difficult the more prims and scripts you're pushing to the new area. The number of passengers on your boat increases the difficulties of SIM Border crossings exponentially. When crossing any sim border the results are typically unpredictable. That being said, it is best to make use of your MiniMap to identify the upcoming SIM crossings. If you're going to cross a SIM border it's best to hit that border head on perpendicular and not at an angle. That way you dont confuse the next sim during the handoff. It's best not to be turning while crossing a sim border because the handoff will send you spinning. Other things to account for are attachments that are heavily scripted. Collars especially are troublesome. It is helpful to remove your scripted attachments when running your boat across the sim borders. All these are helpful suggestions, but sometimes the handoffs will still be difficult.
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11)   ReneMarine's Customer Support
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ReneMarine Yacht Building is happy to provide customers with Support. If you have any questions please send a message to Rene Underby who will be happy to help. Second Life servers are subject to frequent upgrades and SL Sailing can be a challenge in the best of circumstances.  When a bug is found in a product and fixed, ReneMarine will offer a free upgrade. No warranties or guarantees accompany your purchases. No Refunds.