ReneMarine Presents
The RM20 Spirit! is based on the the Spirit Yacht. This is a classic regatta sailing vessel from Spirit Yachts Modern Classic Yachts. The RM20 Spirit! is 32 Prim sculpted sailing vessel with many familiar features and some new functionality.
- RealRudder Technology Steering for the most realistic sailing experience available.
- AutoPilot function
- Actual Functioning Instrument Huds with meaningful readouts
- clean low lag scripting
- Texturable Hull and Sails
- Manual Wind Setter and WWC Wind Setters
- Spinning Steering wheel
- Meaningful Sail Control HUD
And then there's the standard ReneMarine set of features
- AutoTrim
- Tako based controls
- switchable Active Camera
- Race Mode
- Sails can be made semitransparent with the alpha controls
- Passenger Controls
- Command Line assignable skipper
- built in cuddle pose engine
- Seats four. Skipper and three passengers
Much of the standard Second Life sailing practices are applicable to the RM20. But there are some major
differences that need to be noted for your sailing enjoyment. First among these differences is
the Rudder Based Steering RealRudder Technology.
RealRudder Technology Rudder base steering
We have become accustomed to steering the nose of the boat by pushing the arrow keys left or
right. The nose of the boat then turns Port or Starboard as long as you hold that key down
regardless of your forward speed, even if you are sitting still in the water you can turn the
boat around on a dime. In Real Life of course you cannot do this. If your boat gets turned the
wrong way, it can be a challenge to turn the boat back into the wind to get it moving again.
The RM20 Brings that challenge into Second Life.
Rudder Position Indicator |
With the RealRudder Technology when you use the arrow keys, you are actually turning the rudder. If you have no forward motion, then the rudder will not affect your direction. You must raise the sails and
gain forward momentum and then the rudder will turn the boat. Just like a real sailboat, the sails must catch the wind in order to move. If you lose the wind, then your boat will slow down and stop. The boat will drift backwards when the wind is at your face and you will have to use the rudder to turn the ship so that you catch the wind again.
Points of Sail |
The RM HUD 2 is the tool that you use to determine the velocity of the wind. The wind
Close Hauled Wind Indicator |
Wind Direction Indicator |
The ReneMarine RM20 HUDs
The RM20 engine comes with two huds. One is to be applied to your viewer. The other HUD is a
optional wearable hud that gives you active instrumentation. Both HUDS display the same
information.
- Speed
- Depth
- Heading
- True Windspeed
- Apparent Windspeed
- True Windangle
- Apparent Windangle
- wind Angle
- Boom Angle
Wearable HUD |
In addition the displays operates as a control panel so you can control the
following functions
The last button on each HUD is the red one and it toggles the function of the hud from the last display to the control panel.AutoPilot
A word about the autopilot. The Autopilot in the RM20 keeps the Rudder aligned to push the boat in the general direction in which it is engaged. So if autopilot is engaged and you press Left and Right Arrow buttons at the same time. The boat will Tend to maintain that general heading. However there is no way to control the slip of the boat as the wind pushes it to the leeward side so you'll end up having to make corrections. We hope that the autopilot makes it a little easier to control
DISPLAY HUD |
The wearable HUD attaches to the pelvis and offers active instrumentation On the boat that you
and your passengers can see. It has all of the same functionality as the viewer hud. In order
to see it in mouseview you have to enable the show avatar in mouselook option.
Seats
The RM20 Spirit sits Three Passengers and the Skipper as follows.
RM20 Seats |
Wind Settings
The wind setter on the RM20 automatically receives local winds from the WWC setter that it
passes. You can override these settings by issuing the Wind command.
- wind dir nnn Sets the direction of the wind in degrees from North. So by example wind dir 270 will set the wind to come from the west towards the east. If you enter wind dir 90 then the wind will come from the east to the west.
- wind spd 00 Sets the wind speed in knots. So for example wind spd 17 sets the wind speed to 17 knots.
- wind Resets the wind to automatic mode so that it resumes automatically accepting WWC from the local wind setters.
INSTRUCTIONS
You must be seated in the skipper seat before you can operate the boat. Right-click on the steering wheel and choose "Board". If you unsit at any time, the boat will reset and become non-physical until you start it again. When you are ready to begin sailing, type "raise" into the local chat to raise the mainsail or Press the topmost button on the RM Hud 2 Control Panel.
To lower the sails and coast type command "lower"
To engage the AutoTrim press the second button (type command "autotrim") To engage the engine press the fourth button and use the up/down arrows as the throttle (type command "motor").
The commands can be entered into Local Chat.
(Note: the commands are case sensitive)
* raise - Raise the sails
* lower - Lowers the sails
* moor - Lowers the sails and park the boat
* autotrim / Toggles Automatic Sail Adjustment when in Cruise Mode (Disabled in Race Mode)
* motor - Diesel Motor Power
* c - Sets Camera Angle
* notecard - sends user this notecard
* hud - sends user the sailing HUD
* Up/Down arrows when motoring increase/decrease the throttle.
when sailing it increase/decrease the sheet angle.
(hold down the pageup button or the e button to
increase the rate of change of the sail angle)
* Left/Right arrows control the Rudder to port and starboard.
* Press Both Left and Right arrows at the same time to center the Rudder
* idxxxx / sets Race id.
* id off / turns off Race Mode and activates Cruising Mode.
* set dock - stores the current position of the boat on the boat
* dock - moves the boat to the position set on the boat with set dock.
Must be within 10M of that position.
* skipper Firstname Lastname - sets an alternate skipper who can take helm control of the boat. Only one alternate skipper is allowed at a time.
* camera - toggles between Active and Inactive Camera
* alpha - sets the transparency of the Mainsail and the Jib.
alpha 100 is Solid
alpha 80 is a good setting
alpha 0 is completely transparent
* wind dir nnn Sets the direction of the wind in degrees from North. So by example wind dir 270 will set the wind to come from the west towards the east. If you enter wind dir 90 then the wind will come from the east to the west.
* wind spd 00 Sets the wind speed in knots. So for example wind spd 17 sets the wind speed to 17 knots.
* wind Resets the wind to automatic mode so that it resumes automatically accepting WWC from the local wind setters.
* individual sail commands
There are five sails on the boat that can be raised and lowered independently.
You can raise or lower any of the sails listed below:
ms - Main Sail
oj - Outer Jib
genn - Gennaker
Some examples:
raise ms - activates the mainsail
lower ms - lowers the mainsail
raise genn - raises the gennaker
lower oj - lowers the Jib
Note: The Gennaker will collapse when you get too close to the wind. It will lower automatically and in order to set it again you have to Raise it.
Everyone has their preference for camera angles. This boat features the ability to change that camera angle. The default camera position is above and behind the boat, and may be the easiest point-of-view for beginners. Once seated, you may need to hit "Esc" to go the default view. To change the default camera position in your boat you first must be parked in a Build area where your boat will not be returned to your inventory. Then you must perform the following steps:
Be seated From the seated position at the captains chair as instructed.
Set your desired camera angle. type the letter 'c' into the Local Chat and press enter.
The boat will respond as follows:
[15:34] : camera Set
[15:34] : Ready.
Stand up by pressing the Stand Up button.
Sit back down and press escape to see your new camera angle.
Active Cam - The Active Cam offers the driver an adjustable and dynamic perspective when sailing. The camera view switches from side to side against the wind so that you always are looking around the sails to get a clear view of the water ahead of the boat. The cam position is dynamic and pivots to the Windward side when the sail moves with the wind. The position is adjustable on the fly and retains the settings.
commands:
camera - toggles the Active/Fixed cam
Enter "camera" in Local Chat toggles between the Active cam and the fixed cam
pageup/pagedown (pressed at the same time)
when pressed simultaneously toggles the dynamic camera adjustment mode.
page up - moves the camera up
page down - moves the camera down
up arrow - moves the camera forward
down arrow - moves the camera back aft
right arrow - moves the camera to the right side
left arrow - moves the camera to the left side
There is no adjustment for the angle of the dynamic camera
The active camera pivots automatically from side to side when the boat tacks with the wind.
Hull Texturing
The boat comes copy/mod so you can color your boat as you please.
Sail Texturing
The sails are copy/mod so you can texture them to your taste. Add numbers and pictures.
A note about SIM Borders. Most Sailing simulator regions cover multiple SIMs. The SIM crossings are difficult at best and occasionally disasterous. This boat is under 32 Prims so the boat handoff is typically fairly smooth when the border is smoothly crossed. SIM Crossings can be more difficult the more prims and scripts you're pushing to the new area. The number of passengers on your boat increases the difficulties of SIM Border crossings exponentially. When crossing any sim border the results are typically unpredictable. That being said, it is best to make use of your MiniMap to identify the upcoming SIM crossings. If you're going to cross a SIM border it's best to hit that border head on perpendicular and not at an angle. That way you dont confuse the next sim during the handoff. It's best not to be turning while crossing a sim border because the handoff will send you spinning. Other things to account for are attachments that are heavily scripted. Collars especially are troublesome. It is helpful to remove your scripted attachments when running your boat across the sim borders. All these are helpful suggestions, but sometimes the handoffs will still be difficult.
ReneMarine Yacht Building is happy to provide customers with Support. If you have any questions please send a message to Rene Underby who will be happy to help. Second Life servers are subject to frequent upgrades and SL Sailing can be a challenge in the best of circumstances. When a bug is found in a product and fixed, ReneMarine will offer a free upgrade. No warranties or guarantees accompany your purchases. No Refunds.